Arnold is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. Originally co-developed with Sony Pictures Imageworks and now their main renderer, Arnold is used at over 300 studios worldwide including ILM, Framestore, MPC, The Mill and Digic Pictures. Arnold was the primary renderer on dozens of films from Monster House and Cloudy with a Chance of Meatballs to Pacific Rim and Gravity. It is available as a standalone renderer on Linux, Windows and Mac OS X, with plug-ins for Autodesk Maya, Autodesk Softimage, Houdini, Cinema 4D and KATANA.
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Physically based renderer. Mitsuba is an extensible rendering framework written in portable C++. It implements unbiased as well as biased techniques and contains...
Powerful, feature-rich and fast standalone raytracing renderer. Exporters from Blender and Google SketchUp are also available. Allows network rendering of images and...
appleseed is a modern, open source, physically-based rendering engine designed to produce photorealistic images, animations and visual effects.
Create high-quality, photorealistic images with the 3D tool made for graphic designers.
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PhotoRealistic RenderMan, or PRMan for short, is a proprietary photorealistic RenderMan-compliant renderer. It primarily uses the REYES algorithm but is also fully...
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Sunflow is an open source rendering system for photo-realistic image synthesis. It is written in Java and built around a flexible ray tracing core and an extensible...
Indigo Renderer is an unbiased, physically based and photorealistic renderer which simulates the physics of light to achieve near-perfect image realism. With an advanced...
Octane Render is the world's first GPU based, un-biased, physically based renderer. What does that mean? It uses the video card in your computer to render...
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