Created by Duke4.net community leader Richard "TerminX" Gobeille and a team of elite ninja programmers including Pierre-Loup "Plagman" Griffais, Philipp "Helixhorned" Kutin, and Evan "Hendricks266" Ramos (based on work by Todd Replogle/Ken Silverman/Jonathon Fowler/Matt Saettler), EDuke32 is the undeniable king of Duke Nukem 3D ports.
EDuke32 runs natively without relying on emulation of any kind
EDuke32 runs at crazy resolutions like 3072x2304.
EDuke32 allows you to choose between two different hardware accelerated OpenGL renderers, or the classic, warped software mode you grew up with
EDuke32 fixes an insane amount of programming errors which were harmless in the days of DOS but are fatal with modern protected memory models; translation: EDuke32 crashes less
EDuke32 has been the only actively developed and maintained Duke3D port for years
EDuke32 features Plagman's incredible "Polymer" renderer as a replacement for Ken Silverman's "Polymost" renderer
EDuke32 has a huge number of new extensions to the game's scripting system, allowing gameplay mods that rival even modern games.
EDuke32 runs the HRP with support for all features, most of which require EDuke32; no other port can run the HRP with all features enabled
EDuke32 adds a full-featured console, including Quake-style key bindings, command aliases, advanced tab completion, comprehensive command history, colored text and more
EDuke32 has hundreds of code rewrites, optimizations and fixes for rare or annoying bugs in the original code
EDuke32 adds tons of optional new features that make the player's life easier including modern status display/HUD, support for loading mods from the startup window, and modern, WSAD-based controls with thoroughly reworked mouse aiming
EDuke32 supports Ogg Vorbis sound and music
EDuke32 is developed by people who have been in the Duke3D scene since the beginning
EDuke32 lets you play that game called 'NAM' you saw at the dollar store 10 years ago
EDuke32 makes sandwiches!
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