Save development time by writing your Airplay app using vanilla C++ in the IDE of your choice (Airplay currently supports all versions of Visual C++. The Airplay Mac SDK, supporting development on Mac using Xcode, will be available early in 2010). Airplay projects automatically provide build configurations for x86 and ARM compilers, in both Debug and Release modes.
Slash your porting costs almost to zero, using Airplays single application binary architecture. Once youve compiled your app for the ARM instruction set, it can literally be a single-click operation to create distributable binary packages for all supported operating systems and devices.
Airplay SDK is unique in providing the facility to build your application as an entirely OS-agnostic binary file that contains native CPU instructions. So no compromise on performance, yet no need to port your application between operating systems. Airplay SDK supports single-click deployment to all of the following operating systems:
* iPhone / iPod Touch
* Android
* Symbian
* Windows Mobile
* BREW
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