BepuPhysics is a pure C# 3D real-time physics simulation library. The BepuPhysics and BepuUtilities libraries target .NET Standard 2.0 and should work on any supported platform. The demos are built on .NET Core 2.1 and require DX11.
FEATURES
- Spheres, capsules, boxes, triangles, cylinders, and convex hulls
- Compounds of the above
- Meshes
- A whole bunch of constraint types
- Newts
- Linear and angular continuous collision detection
- Extremely low cost sleep states for resting bodies
- Efficient scene-wide ray and sweep queries
- Character controller example
- At least somewhat extensible collision pipeline, with example custom voxel collidable
- Highly nonidiomatic APIs
- Super speediness
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