Darksiders is a single-player action adventure in which the player takes control of War, one of the Four Horsemen of the Apocalypse. In third-person perspective, the player engages in combat, puzzles and exploration. The world is divided into separate locations with many areas at first initially inaccessible until War regains many of his lost weapons and abilities.
In Darksiders 2 players take control of Death, one of the Four Horsemen of the Apocalypse. Maps are vast and each contain open world "overworld" regions that can be explored freely on foot or by horse, along with numerous dungeons where quest objectives are generally carried out. There are main and side quests, with main and side boss fights. Worlds can be traversed via "fast-travel", whereby the player can teleport to certain map points instantly. While inside a Dungeon, the player is also allowed to fast-travel back to the overworld while saving their dungeon location for continuation later without losing progress. Death is aided by Despair, a horse that is available for use in open areas of the overworld for faster travel, and Dust, a raven that guides him to his objectives. Each is accessed with a key/button stroke. Death's primary weapons are two scythes, one wielded in each hand. Secondary weapons include typical melee weapons like hammers, axes, and maces as "slow" options; "fast" options are generally gauntlet-style weapons that provide the player with claws and other bladed arm extensions, at the expense of less range and power than the slow weapons.
Plot:
A war has raged between Heaven and Hell since the dawn of creation with neither side gaining the advantage over the other. Amidst this conflict, a mediator group - The Charred Council - arose, and dedicated themselves to maintaining the balance, using the Four Horsemen of the Apocalypse (War, Death, Strife and Fury), to intervene and deal justice among both forces where necessary.
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