This project is an attempt to convert Direct3D 9 programs to Direct3D 11. It reimplements the d3d9.dll, which contains the core D3D9 interfaces.
Most D3D9 games are CPU limited on modern PCs, since GPU power increased exponentially while CPUs fell behind. Furthermore, most (old) games lack multithreading support, draining the CPU resource even more.
This project uplifts the games D3D9 graphics API calls to D3D11.
Note: the project is currently under heavy development. Currently, it is not capable of running real games. You are welcome to build and test it yourself if you want to.
Important: this project should be used together with DXVK, which would then translate D3D11 to Vulkan. Without DXVK, this project will probably not provide any performance improvement, more likely will degrade performance.
When deciding on the best Direct3D 9-to-11 alternative, consider these alternatives. Check out these other software with a similar interface and features as well.
PlayOnLinux (PlayOnMac at http://www.playonmac.com ) is a tool to help Linux (and Mac) users run games and programs for Windows on Linux (or Mac, FreeBSD), via the use...
Features:
A d3d9 to vk layer based off DXVK's codebase. Contribute to Joshua-Ashton/d9vk development by creating an account on GitHub.
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