FurryBall is the first unique real-time GPU renderer in production quality implemented directly into Maya. No more time-consuming exports, waiting and tuning in new applications!!
You can see your render in real-time hairs, Maya Fluids, with bumpmaps, textures, soft shadows, reflections and refractions, ambient occlusion and color bleeding, depth of field and many other features directly in Maya viewport. No more waiting for render! FurryBall is about 30-300x TIMES faster than CPU renderers on regular Graphics card.
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V-Ray 2.0 for 3ds Max is a complete rendering solution, which combines the power of the well-known V-Ray award-winning production rendering engine with the flexibility...
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