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HandPlane Baker Alternatives

HandPlane Baker Alternatives

HandPlane Baker

Handplane Baker is a free baking tool for a production environment that processes extremely dense models easily.

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Some of the highlights:

FAST AND ALL CPU BASED

I have been doing my testing on 10-20 million triangle meshes. Loading and baking models that large is super quick. With the exception of our ray trace AO, all of our output maps are extremely fast. The raytrace AO is the slowest output but we also have an alternative post process AO that is very quick/smooth and works well in many circumstances. For a benchmark on large mesh handling (with an i7 4770k): A 20 million triangle mesh takes about 6 seconds to load into memory, building the projection structure takes an addition 5 seconds, and baking a 2k 4x super sample tangent space map takes 7 seconds. Totaling 18 seconds for a final quality 2k bake of 20 million triangles.

PROJECTION GROUPS

This lets you bake multiple meshes on top of each other into one output map. No more exploding models. Projection groups also let you do things like isolate ambient occlusion within a group, assign ray projection distances to multiple models at once, and assign materials.

PSD MATERIAL OUTPUT

You can create, save, and share libraries of material base colors. Assign them to pieces of your models and they are baked into an organized PSD set up with layer masks, ready for you to paint on. I am really hoping people post and share their material libraries so we can build a central repository for everyone to work from. You can name and edit colors for 3 material properties in the editor

NEW TANGENT SPACE OUTPUTS

In addition to all of the tangent space outputs in older version of handplane we have added support for Unity 5.3, Unreal 4, and Source 2. All of these have also been ported to the tangent space calculator which I will post separately as handplane 1.6.

Best Commercial HandPlane Baker Alternatives

Looking for some programs similar to HandPlane Baker? Here are the top-recommended programs we found. Let's take a look if there's anything out there that helps you on whatever platform you're using.

Sprite Lamp

Sprite Lamp

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Sprite Lamp is a software tool to help game developers combine 2D art with dynamic lighting effects, through the creation of hand drawn normal maps.

Knald

Knald

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Knald is the world’s first GPU powered solution for generating “bake quality” textures from any 2D source texture. Knald generates textures commonly used to create...

MightyBake

MightyBake

CommercialMacWindowsLinux

A powerful, yet easy to use, all-in-one texture baking solution for any 3D artist.

MindTex

MindTex

CommercialWindows

MindTex is a normal map generation utility for game developers and 3d professionals.

ShaderMap

ShaderMap

CommercialWindows

ShaderMap creates rendering textures such as normal maps, ambient occlusion, albedo, displacement, metalness, and roughness. Select a mode and source type then load the...

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