lucille is a fast photo-realistic global illumination renderer.
lucille acts as a plug-in for Autodesk 3ds max. There are plan to develop plug-ins for other modeling software in the future.
lucille Specifications:
- Core Architecture
* Ray tracing
* GI algorithm
* RenderMan Interface support
* GPU
* Distributed rendering
* Relighting
- Global Illumination
* IBL (Image based lighting)
* Ambient Occlusion
* Point Based Global Illumination
- Camera Control
* Stereoscopic 3D rendering
* Motion Blur
- Geometry
* Polygon
* Free-form surface
* Surface patch
* Surfaces NURBS (compatible trim)
* Displacement
* Subdivision Surface
* Proxy geometry
- Shaders
* Large texture mapping
* Shader Interface (RSL)
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