Matali Physics is an advanced, multi-platform, high-performance 3d physics engine intended for games, virtual reality and physics-based simulations.
FEATURES:
- Rigid body dynamics with effective automatic activity management, control for linear and angular velocity, linear and angular damping, and other parameters
- Fully multithreaded simulation, stable and robust, highly optimized solver
- Extensive mass properties, local and global gravity, forces
- Force fields with ranges defined by any primitive shapes
- A rich set of primitive shapes on which operations of Minkowski sum and construction of convex hull are available, creating further unique shapes
- Operations on arbitrary sets of triangles through the triangle mesh controllers
- Real-time deformable triangle meshes
- Real-time deformable large-scale heightmaps
- Animated large-scale fluid surfaces
- Heightmaps with holes and with non-rectangular shaped terrain
- Multiple heightmaps and fluid surfaces on a single physics scene
- Built-in functions to transform non-convex triangle meshes into a set of convex objects (physics objects and/or shapes and/or primitive shapes)
- Materials defining values of static and dynamic friction, restitution, determining appearance and destruction of physics objects
- Real-time changeable value of friction and restitution for every heightmap point
- Fully interpolated values of height, friction and restitution for heightmap
- Groups of physics objects with advanced modeling of destruction process. Each rigid body group can be breakable and the group destruction process is fully modeled by physics scene developers
- Kinematic objects controlled by animation system
- Scalable buoyancy of physics objects
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