BepuPhysics is a pure C# 3D real-time physics simulation library. The BepuPhysics and BepuUtilities libraries target .NET Standard 2.0 and should work on any supported platform. The demos are built on .NET Core 2.1 and require DX11.
FEATURES
- Spheres, capsules, boxes, triangles, cylinders, and convex hulls
- Compounds of the above
- Meshes
- A whole bunch of constraint types
- Newts
- Linear and angular continuous collision detection
- Extremely low cost sleep states for resting bodies
- Efficient scene-wide ray and sweep queries
- Character controller example
- At least somewhat extensible collision pipeline, with example custom voxel collidable
- Highly nonidiomatic APIs
- Super speediness
Are you looking for alternatives to BepuPhysics? Please see our top picks. In this article, we provide the list of some BepuPhysics alternatives that will work on Windows and other platforms.
Matali Physics is an advanced, multi-platform, high-performance 3d physics engine intended for games, virtual reality and physics-based simulations. FEATURES: -...
Project Chrono is a physics-based simulation infrastructure based on a platform-independent, open-source design in C++.
ReactPhysics3D is an open-source, C++ physics engine library that can be used in 3D simulations and games. FEATURES: - Rigid body dynamics - Discrete collision...
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