messiahStudio is a powerful animation & rendering software package specifically designed to handle the most demanding character animation & rendering needs. It has been quietly used in feature films, commercials, games, music videos and print ads for over 10 years; and is now one of the fastest growing CG packages on the market.
It's innovative animation centeric workflow is first priority in every aspect of the program, which makes for a unique and fun experience. People have reported feeling "giddy" and "inspired" after seeing just a small sampling of what the program can do. messiahStudio can be used as a complete stand-alone animation and rendering package, or as a powerful addition to Modo, Maya, 3DMAX, SoftImage XSI, LightWave, Cinema 4D or an in-house proprietary application; through extensive animation export capabilities (fbx, mdd, collada), Host Connection plugins and Host API.
Maya users love it's powerful and easy rigging capabilities, such as the ability to setup custom control rigs with visual Armatures, without the need to write MEL scripts. And messiah's "smart bones", that work the way you want, immediately, without requiring weight maps (though weighting systems can be used too).
"messiahStudio is all the power you've wanted, but thought you couldn't afford."
Now in its fourth major iteration, messiah features a new breakthrough hair module, fast and flexible point level animation control, beautiful glass rendering with dispersion, fast volumetric designable clouds, advanced Global Illumination options ,new Autorig module, FBX export and more.
For the best messiahStudio alternative check out these alternatives which will work with your device & platform. There are several messiahStudio-like software that you might want to check as well.
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Houdini covers all the major areas of 3D production, including: * Modeling - All standard geometry entities including Polygons, (Hierarchical) NURBs/Bezier...
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Bforartists is a fork of Blender. It comes with the same features, but with an improved UI and usability.
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