A physically based renderer with realtime DirectX 12 preview written in c++.
Requires 64 bits Windows 10 and at least SSE4 to run.
Orion will automatically choose at runtime beetween SSE4 and AVX2 depending on the device. Two raytracing modes are supported :
- Pure CPU intersection kernels.
- Hybrid mode using the GPU.
For the best Orion Renderer alternative check out these alternatives which will work with your device & platform. There are several Orion Renderer-like software that you might want to check as well.
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