Alternatives to Picogen for Windows, Mac, Linux, LightWave, Autodesk 3ds Max and more. Filter by license to discover only free or Open Source alternatives. This list contains a total of 25+ apps similar to Picogen.
A free Terrain Synthesizer and RendererPicogen is an outdoor ray tracing system, a free Terrain Synthesizer and Renderer targeting large-scale terrain with realistic day/night-illumination and... If you're looking for more info about Picogen like screenshots, reviews and comments you should visit our info page about it. Below you find the best alternatives.
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The Persistence of Vision Raytracer is a high-quality, totally free tool for creating stunning three-dimensional graphics. It is available in official versions for Windows, Mac OS/Mac OS X and i86 Linux. The source code is available for those wanting to do their own ports.
Terragen is a scenery generator, created with the goal of generating photorealistic landscape images and animations. It is already capable of near-photorealistic results for professional landscape visualisation, special effects, art and recreation. Terragen has been used in a variety of commercial applications including film, television and music videos, games and multimedia, books, magazines and print advertisements.
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Create vast expanses of terrains, add trees, select the best point of view and render hyper-realistic images of your landscapes in moody atmospheres... in a few mouse clicks. Vue Pioneer is a great way to learn 3D. It's so easy to use that you'll be composing amazing 3D landscapes in no time. There is a commercial version available.
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LuxCoreRender is a physically based and unbiased rendering engine. Based on state of the art algorithms, LuxCoreRender simulates the flow of light according to physical equations, thus producing realistic images of photographic quality. LuxCoreRender is and will always be free software, both for private and commercial use. It is being developed by people with a passion for programming and for computer graphics who like sharing their work.
appleseed is a modern, open source, physically-based rendering engine designed to produce photorealistic images, animations and visual effects. It provides individuals and small studios with an efficient, reliable suite of tools built on robust foundations and open technologies.
Adobe Dimension (formerly Project Felix and then Adobe Dimension CC) is the 3D design tool made for graphic designers. With extensive integration with Adobe Stock, you can easily composite 2D and 3D assets to build product shots, scene visualizations, and abstract art. You can preview your design as you go, experiment and edit your ideas without having to render a final image to see your work. You can also enlarge the preview window to see details up close.
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PhotoRealistic RenderMan, or PRMan for short, is a proprietary photorealistic RenderMan-compliant renderer. It primarily uses the REYES algorithm but is also fully capable of doing ray tracing and global illumination. PRMan is produced by Pixar Animation Studios and used to render all of their in-house 3D animated movie productions. Pixar's RenderMan has been specifically engineered to meet the demanding challenges of rendering 3D animation and visual effects.
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World Machine is a proven terrain generation solution for artists, game developers, visual effects studios and other visualization professionals
Octane Render is the world's first GPU based, un-biased, physically based renderer. What does that mean? It uses the video card in your computer to render photorealistic results fast...really fast. This allows the user to create stunning works in a fraction of the time of traditional CPU based renderers. Yet, to date no other software makes use of it in the way that Octane does.
NOX Renderer is a rendering software based on unbiased methods. The renderer is available as a standalone Windows executable with a plug-in to link it to 3ds Max. A linking script is also available for Blender users. As with other similar applications, such as Maxwell Render and the open source LuxRender, NOX uses the Metropolis Light Transport method to calculate global illumination.
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