Pointshop3D is a system for interactive shape and appearance editing of 3D point-sampled geometry. By generalizing conventional 2D pixel editors, it supports a great variety of different interaction techniques to alter shape and appearance of 3D point models, including cleaning, texturing, sculpting, carving, filtering, and resampling. One key ingredient of the framework is a novel concept for interactive point cloud parameterization allowing for distortion minimal and aliasing-free texture mapping. A second one is a dynamic, adaptive resampling method which builds upon a continuous reconstruction of the model surface and its attributes. These techniques allow to transfer the full functionality of 2D image editing operations to the irregular 3D point setting. Pointshop3D system reads, processes, and writes point-sampled models without intermediate tesselation. It is intended to complement existing low cost 3D scanners and point rendering pipelines for efficient 3D content creation.
Recently, Pointshop3D was enhanced to Boolean operations and free form deformation for shape modeling. Furthermore, tools for cleaning and reconstruction of scanned data were introduced. Thus, the whole pipeline from dealing with scanned data to appearance and geometry editing is now supported.
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Blender is the free and open-source 3D creation suite. It supports the entirety of the 3D pipeline—modeling, rigging, animation, simulation, rendering, compositing...
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