Quixel was founded in 2011 by Teddy Bergsman and Waqar Azim, based on the vision of substantially speeding up how creators build digital environments, by giving them access to a vast and ever-expanding library of 3D building blocks, and easy-to-use tools to greatly simplify the creative process.
We make Megascans, Bridge and Mixer — a unique 3D asset library and two companion applications for 3D art creation. With these products, our community of users creates amazing 3D art for videogames, movies, architecture visualisation and more.
In our list of best programs, we'll review some different alternatives to Quixel Suite. Let's see if your platform is supported by any of them.
AwesomeBump is an open source program designed to generate normal, height, specular or ambient occlusion textures from a single image. Since the image processing is done...
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xNormal is an application to generate normal / ambient occlusion / displacement maps. It can also project the texture of the highpoly model into the lowpoly mesh (...
This tool lets you generate normal maps for 2D textures, with little effort. Specially designed for Sprites in 2D games. Normal Maps lets you create awesome realistic...
TexGraph is a procedural texture creation tool that let you create textures by connecting nodes in a graph. It is designed to be similar to other tools in the market but...
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