Substance Designer is a node-based non-destructive application for material authoring. Edit complete texture sets fast with the non-linear workflow and see your changes apply simultaneously to all your outputs.
Emulate natural effects with a range of noises and filters for authentic-looking materials that complement your powers of expression and creativity. Thousands of materials, filters and procedureal tools are already freely available.
Export-Ready for Game Engines and Renderers via plugins for such editors like 3DSmax, Houdini, Maya and game engines like Unreal Engine or Unity. Bake AO, normal, ID, height, curvature, position, polypaint and any other map you may need quickly and easily within Substance Designer by yourself or via batch tools and scripts.
Are you looking for alternatives to Substance Designer? Please see our top picks. In this article, we provide the list of some Substance Designer alternatives that will work on Windows and other platforms.
Material Maker is a free and open-source, procedural texture authoring tool based on Godot Engine. It can also be used standalone or...
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TextureLab is a tool designed to make procedural texture generation fast, simple and free. It is the first in a line of tools dedicated to make the process of making...
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Imogen is a GPU-based Texture generator using dear imgui for UI. Not production ready and a bit messy but really fun to code. This is an hybrid project that can run...
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FilterJS is a node-based procedural texture generator, meaning that you will compose your filter, generator, or algorithm to make a texture – you name it – out of...
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