The Forge is a cross-platform rendering framework PC, Linux, Ray Tracing, macOS / iOS, Android, XBOX, PS4, Switch and Stadia. Particularly, the graphics layer of The Forge supports cross-platform descriptor management, multi-threaded and asynchronous resource loading, shader reflection and multi-threaded command buffer generation.
FEATURES:
- Asynchronous Resource loading with a resource loader task system as shown in 10_PixelProjectedReflections
- Lua Scripting System
- Animation System based on Ozz Animation System
- Consistent Math Library based on an extended version of Vectormath with NEON intrinsics for mobile platforms
- Extended version of EASTL
- For loading art assets we have a modified and integrated version of Assimp
- Consistent Memory Managament: on GPU following Vulkan Memory Allocator and CPU Fluid Studios Memory Manager
- Input system with Gestures for Touch devices based on an extended version of gainput
- Fast Entity Component System based on our internally developed ECS
- Cross-platform FileSystem C API, supporting disk-based files, memory streams, and files in zip archives
- UI system based on imGui with a dedicated unit test extended for touch input devices
- Audio based on integrating SoLoud
- Shader Translator using a superset of HLSL as the shader language. There is a Wiki page on how to use the Shader Translator
- Various implementations of high-end Graphics Effects as shown in the unit tests below
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