The games takes place in a real-time three-dimensional fantasy landscape.
Much like in Oblivion and Gothic 3, the gameplay is non-linear. The player is free to explore the game world, accepting side quests at will. Each task can be solved in numerous ways, by using multiple skills possessed by the player, from spoken word to quiet assassinations, to magic (including spell customization) and open combat. Additionally, an extensive system of alchemy is at the player's disposal, allowing players to brew their own potions to assist them while playing. Horse-riding and combat further add to the experience.
The game does not utilize fixed character classes like other role-playing games. As the character gains experience and levels, it is possible to invest gained Attribute Points into any attribute, leading to a variety of game play styles and approaches.
Titles:
Two Worlds
Two Worlds 2
Expansion
Pirates of the Flying Fortress
Available on iPhone and iPad as a Castle Defense strategy game.
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