UrhoSharp is a lightweight Game Engine suitable for using with C# and F# to create games and 3D applications. The game engine is available as a portable class library, allowing your game code to be written once and shared across all platforms. UrhoSharp is powered by Urho3D, a game engine that has been under development for more than a decade.
UrhoSharp is a powerful 3D Game Engine for Xamarin and .NET developers. It is similar in spirit to Apple’s SceneKit and SpriteKit and include physics, navigation, networking and much more while still being cross platform.
It is a .NET binding to the Urho3D engine and allows developers to write cross platform code that can target Android, iOS, Windows and Mac with the same codebase and can render to both OpenGL and Direct3D systems.
Key advantages:
Lightweight - ~10mb per platform including basic assets
Embeddable - can be embedded into any app as a subview (UIView, NSView, Panel, etc).
Open-source - C# bindings and the underlying C++ engine Urho3D are licensed under the MIT License
Powerful 3rd parties - Bullet, Box2D, Recast/Detour, kNet, FreeType
Advanced graphics using physically based rendering (PBR), Skeletal animation, Inverse Kinematics etc
Simple code-first approach (however, it still supports native Urho3D editor)
Supported platforms:
Windows, WPF, WinForms
iOS, tvOS
macOS
Android
UWP
AR: HoloLens, ARKit, ARCore
Mixed Reality
Xamarin.Forms (iOS, Android, UWP)
Ubuntu
...
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Libgdx is a Java game development framework that provides a unified API that works across all supported platforms.
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