General Features
Capable WYSIWYG editor IntrinsicEd
Fully multithreaded renderer and engine core
Data oriented engine design and data driven rendering process, inspired by the great blog posts of the Bitsquid/Stingray team [1]
Hot reloading of textures, meshes, shaders and various configuration files
Prefabs: Easily save any node/entity hierarchy as a prefab and comfortably place/reuse them everywhere using the prefab browser
Asset importer supporting various texture formats and FBX files for meshes
Easily configurable benchmarking system
Scripting via LUA
PhysX integration supporting simple rigid bodies and character controllers
Easy CPU and GPU profiling using Microprofile
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