Limber is an IK system for After Effects that uses shape layers to make customizable limbs for character animation. Limber has controls for styling the shape and colors, dynamically preventing animation ‘pops’, smoothly blending between IK and FK, foreshortening one half of a limb, and swapping limbs for different types.
FEATURES
- Fast ‘bones’ based on a single expression (CC2018 and newer only)
- The only After Effects IK tool with seamless IK-FK blending
- Highly customizable tapered limb shapes and styles
- Built in controls for anti-pop and stretchy or fixed length limbs
- All vector workflow - infinitely scalable
- Quick and simple - make a limb in two clicks
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