oCanvas was made to make canvas development easier to understand and do, by creating a bridge between the native pixel drawing approach and objects that are created and added to canvas. It is now possible to very easily create objects, change properties of these objects and add events to them — and everything just works because oCanvas handles the background stuff for you.
Development of oCanvas started in the summer of 2010 by me, Johannes Koggdal. It was under heavy development for a few months and was later put on ice until January 2011 when I started the development again. It went through a total restructure and was improved a lot. In March 2011 it was ready for the first release.
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