oCanvas was made to make canvas development easier to understand and do, by creating a bridge between the native pixel drawing approach and objects that are created and added to canvas. It is now possible to very easily create objects, change properties of these objects and add events to them — and everything just works because oCanvas handles the background stuff for you.
Development of oCanvas started in the summer of 2010 by me, Johannes Koggdal. It was under heavy development for a few months and was later put on ice until January 2011 when I started the development again. It went through a total restructure and was improved a lot. In March 2011 it was ready for the first release.
For the best oCanvas alternative check out these alternatives which will work with your device & platform. There are several oCanvas-like software that you might want to check as well.
p5.js a JS client-side library for creating graphic and interactive experiences, based on the core principles of Processing.
Features:
Open source vector graphics scripting framework that runs on top of the HTML5 Canvas.
Features:
Pts is a JavaScript library for visualization and creative-coding. Pts is lightweight and modular. Written in typescript, it comes with many useful algorithms for...
Fabric.js is a powerful and simple Javascript HTML5 canvas library, SVG-to-Canvas (& canvas-to-SVG) Parser It is an interactive object model on top of canvas...
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