SculptGL is a small sculpting application powered by JavaScript and webGL.
MAIN FEATURES :
* Sculpting tools
- Standard tools : Brush, Inflate, Smooth, Twist, Drag, etc
- PBR Vertex Painting (color, roughness, metalness)
- Alpha texture support for each tools
* Multiresolution sculpting
- Quad-tri Subdivison (catmull-clark/loop)
- Reversion (compute opposite of subdvision if possible)
- Navigating from low/high poly level subdiv will retain sculpting changes
- keep UVs (both reversion and subdivison)
* Voxel remeshing
- Uses SurfaceNets meshing algorithm (produces quad-only mesh)
- Uniform remeshing (quads will have the same size)
- Can also create non-manifold vertex :(
- In case of a non closed mesh, a naive holefilling algorithm is performed first
- Deletes UV
* Dynamic topology
- Triangles only
- Operates in real time
- Local subdivision (create new triangles)
- Local decimation (deletes triangles)
- Deletes UV
* Supports OBJ, PLY, STL import/export
- Reads vertex color
- Optimizes post and pre transform cache (tipsy algorithm)
* Undo/Redo support
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