SoLoud is portable - the c/c++ code base is written in portable way, and the code has been used on various platforms including windows, osx, linux, as well as android and even ps4. (I'm not responsible for many of the platforms, though, and for licensing reasons, ps4 code is not included). In addition to the actual source code being portable, SoLoud also has foreign interfaces to a bunch of other environments, such as python, ruby, RPGMaker, BlitzMax, GameMaker:Studio, C, C# and D. These interfaces are completely auto-generated by scripts, avoiding mistakes in manual processes.
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Game audio engine, designed to give artists more control and save programmers' time.
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