Talos is an open source, node based particle effect editor that can be used in game development. It features a powerful but intuitive, drag-and-drop interface with the ability to import legacy LibGDX files for easy, visual editing.
FEATURES
- Node based particle engine and editor
- Import (and batch import) from LibGDX legacy files
- Beam Renderer
- Visual manipulation of shapes, sizes and positions
- Custom pre-compiled java scriptwriting for value manipulation
- Custom widget flaours allowing for same widget to look differently if it's just number or if number is angle
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