Libgdx is a Java game development framework that provides a unified API that works across all supported platforms.
The framework provides an environment for rapid prototyping and fast iterations. Instead of deploying to Android/iOS/Javascript after each code change, you can run and debug your game on the desktop, natively. Desktop JVM features like code hotswapping reduce your iteration times considerably.
Libgdx tries not be the "end all, be all" solution. It does not force a specific design on you.
Are you looking for alternatives to LibGDX? Please see our top picks. In this article, we provide the list of some LibGDX alternatives that will work on Windows and other platforms.
Hi there! LÖVE is an *awesome* framework you can use to make 2D games in Lua. It's free, open-source, and works on Windows, Mac OS X, Linux, Android and iOS.
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Simple DirectMedia Layer is a cross-platform multimedia library designed to provide low level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL, and 2D...
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Oxygine is completely free and open source (MIT license) 2D game engine, available on GitHub. It is written in C++ and runs on MacOSX, iOS, Android, Windows and Linux. ...
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