Libgdx is a Java game development framework that provides a unified API that works across all supported platforms.
The framework provides an environment for rapid prototyping and fast iterations. Instead of deploying to Android/iOS/Javascript after each code change, you can run and debug your game on the desktop, natively. Desktop JVM features like code hotswapping reduce your iteration times considerably.
Libgdx tries not be the "end all, be all" solution. It does not force a specific design on you.
Looking for other LibGDX-like programs? We've rounded up our favorites LibGDX alternatives. Try any one of these fan favorites to see if they'll support your system and meet your specific needs.
Godot is a fully featured, open source, MIT licensed game engine. It focuses on having great tools, and a visual oriented workflow that can export to PC, Mobile and Web...
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Hi there! LÖVE is an *awesome* framework you can use to make 2D games in Lua. It's free, open-source, and works on Windows, Mac OS X, Linux, Android and iOS.
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Simple DirectMedia Layer is a cross-platform multimedia library designed to provide low level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL, and 2D...
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One framework for creating powerful cross-platform games. The spiritual successor to XNA with 1000's of titles shipped across desktop, mobile, and console platforms....
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SFML (Simple and Fast Multimedia Library) is a portable and easy-to-use API for multimedia programming.
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GLFW is an Open Source, multi-platform library for OpenGL, OpenGL ES and Vulkan development on the desktop. It provides a simple API for creating windows, contexts and...
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GeeXLab is a cross-platform demotool for 3D programming, demos creation, game development, interactive applications, creative coding and prototyping.
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Oxygine is completely free and open source (MIT license) 2D game engine, available on GitHub. It is written in C++ and runs on MacOSX, iOS, Android, Windows and Linux. ...
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