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ECoS Alternatives

ECoS Alternatives

ECoS

ECoS is a modern fantasy console based around the solid foundation of an Entity-Component-System architecture (ECS). Once learned, the use of an ECS can make game development and prototyping much faster and keep your code much more modular, making it easy to reuse, alter and extend any part of your games.

ECoS runs a 60 FPS, with a 128 by 128 resolution 1-bit display (5x scale); a limit of 255 sprites of 4 by 8 pixels, each with an additional 8 bits for flags; 1 level/map of 256 by 32 tiles (each tile consisting of to consecutive sprites); a limit of 64 sound effects/melodies of 64 nodes, each using one of 5 waveforms; the ability to build games into single file cartridges that include all the resources and files for the game to run; and the ability to mount cartridges from a file into memory.

Best Commercial ECoS Alternatives

Are you still using ECoS? Let's compare it to the best other options below. Maybe one of these ECoS alternatives will work on your device, too.

PICO-8

PICO-8

CommercialMacWindowsLinuxRaspberry Pi

Lua-based fantasy console for making and playing tiny, computer games and programs.

Features:

  • Built-in Image editor
  • Music Composer
Pixel Vision 8

Pixel Vision 8

CommercialWindows

Pixel Vision 8 is a platform that standardizes 8-bit fantasy console limitations built on top of an open source C# SDK. Developers can customize these restrictions to...

Voxatron

Voxatron

CommercialWeb

Voxatron is a fantasy console system where games are made out of voxels and made available to the system as traditional cartridges that can be made from scratch through...

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