ECoS is a modern fantasy console based around the solid foundation of an Entity-Component-System architecture (ECS). Once learned, the use of an ECS can make game development and prototyping much faster and keep your code much more modular, making it easy to reuse, alter and extend any part of your games.
ECoS runs a 60 FPS, with a 128 by 128 resolution 1-bit display (5x scale); a limit of 255 sprites of 4 by 8 pixels, each with an additional 8 bits for flags; 1 level/map of 256 by 32 tiles (each tile consisting of to consecutive sprites); a limit of 64 sound effects/melodies of 64 nodes, each using one of 5 waveforms; the ability to build games into single file cartridges that include all the resources and files for the game to run; and the ability to mount cartridges from a file into memory.
Need an alternative to ECoS? Read on. We've looked at the best ECoS alternatives available for Windows, Mac and Android.
TIC-80 is a fantasy computer where you can make, play and share tiny games. Comes with built-in tools for development: code, sprites, maps, sound editors and a command...
Lua-based fantasy console for making and playing tiny, computer games and programs.
Features:
PX8 is an open-source fantasy Console in Rust (with Python and Lua).
Pyxel is a retro game engine for Python. Inspired by fantasy consoles like PICO-8, Pyxel imposes graphic and sound limits that...
The quadplay fantasy console bundles an emulator and advanced development tools including an adept IDE and tools for use with other IDEs like VS Code, Vim and Emacs. ...
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