Sprite Bump is an advanced 2D Normal Map Generation Tool. It takes in a single 2D image and generates a normal map and optional ambient occlusion map for use in 3D Lighting for realtime Game Engines ( Unreal Engine, Unity etc. ) Any engine that has access to the basic Pixel Shader pipeline can utilise Sprite Bump in its shading pipeline.
When deciding on the best Sprite Bump alternative, consider these alternatives. Check out these other software with a similar interface and features as well.
Crazybump generates lighting maps from 2D textures. It supports ambient occlusion (AO) maps, bump maps, normal maps, and more.
Sprite Lamp is a software tool to help game developers combine 2D art with dynamic lighting effects, through the creation of hand drawn normal maps.
Converts a bitmap into a seamless PBR material, including normal, AO, roughness and metallic.
MindTex is a normal map generation utility for game developers and 3d professionals.
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