Sprite Bump is an advanced 2D Normal Map Generation Tool. It takes in a single 2D image and generates a normal map and optional ambient occlusion map for use in 3D Lighting for realtime Game Engines ( Unreal Engine, Unity etc. ) Any engine that has access to the basic Pixel Shader pipeline can utilise Sprite Bump in its shading pipeline.
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Handplane Baker is a free baking tool for a production environment that processes extremely dense models easily. ...
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